﻿using System;
using System.Collections.Generic;
using System.Text;
using UnityEngine;
public class WeaponGun:IWeapon
{
    protected override void SetEffectDisplayTime()
    {
        mEffectDisplayTime = 0.2f;
    }

    protected override void PlayBulletEffect(Vector3 targetPosition)
    {
        DoPlayBulletEffect(0.05f,targetPosition);
    }

    protected override void PlaySound()
    {
        DoPlaySould("Gun");
    }
}
 